Cartoons you need to watch

The list in release order, from the earliest shorts onward. Showing 381–400 of 698.

Aug 1945

Swing Shift Cinderella

25 Aug 1945 00:07:30

The Wolf is chasing Little Red Riding Hood when she stops and points out that they are in the wrong cartoon. He shoos her off and takes a taxi to see Cinderella, a glamorous redhead, and falls for her on sight; she wants nothing to do with him.

Sep 1945

Swooning the Swooners

14 Sep 1945

Swooning the Swooners uses Walter Lantz studio energy: loud characters, chases, broad voices, and quick escalation. The story is usually simple, but the point is how quickly irritation becomes full cartoon warfare.

Nov 1945

Wild and Woolfy

03 Nov 1945 00:07:30

In the Wild West, at the Rig-R-Mortis saloon ("Come in and get stiff"), a cowgirl, Red, sings "Out on the Texas Plains". The Wolf, now a desperado named Joe Wolf, bursts in and carries her off. A posse sets out after him, and lagging at the back, on a tiny horse, is Droopy.

The Friendly Ghost

16 Nov 1945 00:09:00

In a deserted house, a small ghost, Casper, is reading How to Win Friends. Every night at midnight his brothers and sisters go out to scare people, but Casper hates scaring anyone; he wants to make friends with the living. So he says goodbye to his cat and runs away from home.

Jan 1946

Book Revue

05 Jan 1946 00:07:00

At midnight in a bookshop, the books come to life. The Complete Works of Shakespeare turns out to be clockwork, ticking to "My Grandfather's Clock".

Jun 1946

Fair Weather Friends

24 Jun 1946 00:06:41

Fair Weather Friends uses Walter Lantz studio energy: loud characters, chases, broad voices, and quick escalation. The story is usually simple, but the point is how quickly irritation becomes full cartoon warfare.

Jul 1946

Aug 1946

Northwest Hounded Police

03 Aug 1946

Northwest Hounded Police takes a familiar premise and lets Tex Avery's logic detonate it. The story is less about emotional growth than about speed, reversal, exaggeration, and the cartoon's awareness that anything can happen if the gag is strong enough.

Make Mine Music

15 Aug 1946 01:14:00

Make Mine Music uses feature-length or near-feature ambition to stretch animation beyond the one-reel short. Its story world has room for songs, set pieces, travel, and a larger sense of national or studio identity.

Sep 1946

John Henry and the Inky-Poo

06 Sep 1946 00:07:00

The folk hero John Henry, a steel-driving man on the railroad, is born with a hammer in his hand and grows to a giant who can lay track faster than any crew. The railroad brings in a steam drill, the Inky-Poo, and the men fear the machine will put them all out of work.

Oct 1946

Spree for All

04 Oct 1946 00:07:00

Snuffy Smith, the shiftless, shotgun-toting hillbilly of the Barney Google strip, is at home in his mountain shack with his wife Loweezy when the law comes calling: a revenue agent is after his moonshine still.

Nov 1946

Frank Duck Brings 'Em Back Alive

01 Nov 1946 00:08:00

Frank Duck Brings 'Em Back Alive is a compact theatrical cartoon built around a clear premise, a recognizable comic situation, and the fast payoff structure expected of short subjects in the 1940s.

Jan 1947

The Humpbacked Horse

10 Jan 1947 00:57:00

The Humpbacked Horse draws on folk or literary tradition and uses feature-length animation to build a national fairy-tale world. Its value is not only in story, but in showing another production culture answering the same long-form animation challenge as Disney.

Apr 1947

May 1947

Tweetie Pie

03 May 1947 00:07:00

Tweetie Pie builds comedy around a strong Warner personality: Bugs' control, Daffy's instability, Porky's patience, Tweety's innocence, Sylvester's appetite, or Foghorn Leghorn's bluster. The plot is usually a trap designed to expose that personality.

Aug 1947

A Mouse in the House

30 Aug 1947 00:08:00

A Mouse in the House turns pursuit, rivalry, or domestic conflict into tightly timed animation. MGM's house style gives the violence weight and elegance: bodies squash, objects shatter, and music stitches the impacts together.

Sep 1947

The Invisible Mouse

27 Sep 1947 00:07:00

The Invisible Mouse turns pursuit, rivalry, or domestic conflict into tightly timed animation. MGM's house style gives the violence weight and elegance: bodies squash, objects shatter, and music stitches the impacts together.

Oct 1947